GAME BASED LEARNING AND GAMIFICATION

Wooden Puzzle
Who is this course for?

This course is aimed at teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government and policy makers and company staff as well as students and all those who want to learn how to play more in their lessons and create more engaging units for their learners. The course will focus on theoretical input on gamification and approaches to introduce more game-based learning in different countries and across school subjects. It will have a strong focus on responsible and successful implementation of educational games and gamification in the classroom. Participants are expected to have at least B1 level of English proficiency.

Methodology

Methodology is based on theoretical input, presentations of examples of good practice as well as demonstrations and experience comparisons and in the most part practical learning by doing approach. Participants will have the opportunity to get to know the theoretical background as well as go through a series of practical exercises in order to game based learning and gamification in their lessons. A strong focus will be on the analysis of the structure of the game design and understanding of how we can transfer the engaging elements of the game design to educational context.

Outcomes
  • Understanding of the concept and strategies for implementation of game-based learning and gamification.

  • Developing communication, collaboration, presentation, problem solving, negotiation, critical and creative thinking skills.

  • Enhancing professional skills through mastering handpicked selection of versatile types of games for teambuilding, building of trust, content consolidation and revision, exploration and development of creativity.

  • Understanding the mechanics of the games and development of the ability to gamify the contents of the curricula in order to make the learners experience of education more engaging.

  • Providing and exercising creative ideas and practical resources for successful implementation and responsible use of game-based learning.

  • Improving English fluency (official language of the course).

  • Promoting intercultural awareness.

  • Sharing experiences of school project work and use of GBL in education from different organizations in order to help each of us to be more effective in our work.

  • Developing the online collaboration platform for preparation, dissemination and networking in order to develop future partnerships and projects.

  • Strengthening the European collaboration among people using GBL in education in different contexts.

  • Providing insights into different education systems.

Preparation

After registration participants will receive pre-course questionnaire which will be used by the trainer to learn about participants’ teaching backgrounds and to assess their exact needs. Before the beginning of the course a basic reading list will be suggested to participants to prepare for the training. Participants will also be asked to prepare a presentation about themselves, their professional context and their culture. The presentation will be presented on the first day of the course to facilitate networking opportunities. Participants will receive information about the country they are going to visit in order to prepare them for their cultural experience.

Follow up

After the course participants will be asked to share what they have learned with the rest of the staff in their schools. Further books and articles to deepen the topic and contacts with some other practitioners all over Europe and in the world will be suggested by the trainer. The methods shared and explored and the bibliography given will allow the participants to complete and improve their educational path.
5 days programme (25 hours)

course sessions (Monday to Friday)

  • Introduction of participants, outline of the programme, warm ups and ice breakers

  • Introduction to gamification, educational practices and strategies of game-based learning

  • Game thinking, games and play, drama and theatre games

  • Motivation techniques (intrinsic and extrinsic), competitive and collaborative games

  • Online tools for collaboration in educational game-based projects, eTwinning, School Education Gateway

  • Individual support

  • Presentation of outcomes, discussion, evaluation and closing session

 

cultural and social programme

  • Teambuilding and networking activities

  • City tour or a cultural trip

10 days programme (50 hours)

course sessions (Monday to Friday + Monday to Friday)

  • Introduction of participants, outline of the programme, warm ups and ice breakers

  • Introduction to entrepreneurship as one of the key competences of 21st century
  • Game thinking, games and play, drama and theatre games

  • Motivation techniques (intrinsic and extrinsic), competitive and collaborative games

  • Anatomy of fun, game elements, simulations and serious games

  • Reward structures and schedules - challenges

  • Gamification in action, game design

  • Online tools for collaboration in educational game-based projects, eTwinning, School Education Gateway

  • Individual support

  • Presentation of outcomes, discussion, evaluation and closing session

 

cultural and social programme

  • Teambuilding and networking activities

  • City tour or a cultural trip

CERTIFICATE

Each participant will get a course attendance certificate and we will validate the acquired competences on the Europass Mobility upon request. Please note that we have a paperless policy and all the documents will be delivered in digital form.

COURSE FEE

The course fee is 80 € per day. It includes tuition and materials, cultural and social programme, support in preparation and all the administrative work. There are no additional costs or hidden fees. After registration, you will receive a pro-forma invoice which you will have to pay by bank transaction. You will receive the invoice after you attend the course.

SUBSISTENCE

The course fee doesn't include accommodation and meals and participants are responsible to organize them on their own. In some locations we might be able to recommend or organize subsistence for you. Please don't hesitate to contact us to inquire about any specific location.

REGISTRATION

You can submit a non-biding registration and we will reserve a place for you until you are ready to confirm your participation. cancellations are free until you pay the course fee.